Go Further with NGSS and Common Core Standards
Robotics possesses a wealth of educational value on its own, and robotics can drive the innovation of STEM education. When students apply their own creativity, ingenuity, and enthusiasm to their work, they build more than just a robot.
Stage 0: Get Your Feet Wet
Makers learn about the included components, basic construction concepts, and how to interact with our hardware and software. Simple pre-written programs are provided so students can immediately see results.
- Table Lamp
- Blinking Box
- Reflex Challenge
- Beam Balance
- Treadle Hammer
- Electric Sliding Gate
- Tower Crane
- Smart Can
- Robo Turtle
Stage 1: It's About Code
Begin coding more involved solutions. Becoming familiar with basic coding commands and hardware behavior is key to establishing a strong robotics foundation.
Card Display Robot
Stage 2: Meet Constraints with Success
Makers are presented with mechanical and programming challenges, and must determine how to solve them. Look at combining kit components to start working multi-purpose functional robots.
Stage 3: Research and Design
Now that students have the basics down and have completed more involved robots, they can begin applying their knowledge to more complex projects.
- Prank Box
Stage 4: Creative Freedom
This is where a maker's imagination takes the robotics experience to new levels. Makers are asked to work on projects where all previous stages of learning are applied to solve challenges. The results could include a prototype for solving a real-world problem.
- Dark Spot Detector
- Boring Box
Stage 5-8: Under Development
We can’t wait for makers to get their hands on our more advanced curriculum which will accompanied by an additional add-on kit to complement the Origin Kit. Project will consists of makers building their own remote control robots and much more.
Meet Derek: VP of School Solutions
In a 30-minute webinar, Derek will walk you through ROBOTERRA's curriculum solution for middle schools and high schools.